For a while I held to EoTE because of that comfort zone to having the 2 charges of SLT available in case of emergencies. But I was missing out on healing opportunities and therefore, lacking efficiency.
Also with the 4 set bonus, having glyph of riptide is way better. this means free riptides will allow procs of the 4 set bonus via tidal waves, so the 2 stacks of rip tides are not as efficient with EoTE and also unleash life no longer buffs HR (/cries), so its pretty much useless...I mean, yes, its great that it buffs your heal...but in reality, how does that really work out? If you need to heal a tank super fast you're just going to cast healing surge. you're not going to cast Unleash Life, and THEN healing surge - he may be dead by the time you finish casting - its a split second difference that can determine survival or a wipe. In theory it works. In a practical emergency situation, unless you're so amazing at keeping that stuff up like a robot and stuff it doesn't most of the time.
In the end, I suppose it comes down to "play styles" as well as "preference" or an encounter where SLT may be needed a lot like , lets say - Gruul's inferno slices, or Oregorger's retched blackrock, or Blast Furnace Blasts, or Flame Bender's Firestorms....etc...However, as a raid group there are other healers whose CDs may be more efficient than SLT's 10% dmg reduction. So when using this, keep in mind its just 10% dmg reduction vs. lets say...Revival, or Tranq, or Barrier, or Dev. Aura. Its a big difference.
Hmmm....Food for thought.
/gg
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