Wednesday, January 28, 2015

World of Draenor (WoD) - The Restoration Shaman, 6.0

This information is pertinent only for Restoration Shamans. I have made this due to my experience and compilation of information from other websites and forums such as Icy-Veins/MMO-Champion/Vixsin's Blog-Life in Group 5 and consulting with friends (DUSKY-Kil'Jaeden!!!!)

Talents

Astral Shift – I use this CD during high amounts of dmg. You take 40% less dmg for about 6 sec.

Windwalk Totem – Causes immunity to movement impairing effects  for about 6 secs. I particularly find this useful, especially for Ko’Ragh during his Expel Magic: Frost ability which slows people down as soon as the boss casts it.

Call of the Elements – This is very useful, especially for HST. It resets the cd of all totems with a gcd of less than 3 min. (HTT/SLT not affected by this!). These totems are the totems affected by CotE.
  • o    Grounding Totem: 25-second cooldown;
  • o     Earthbind Totem: 30-second cooldown; - I use this when I need to slow down mobs/things get crazy with mobs running around.
  • o     Earthgrab Totem: Tier 2 talent with a 30-second cooldown;
  • o     Healing Stream Totem: 30-second cooldown;
  • o     Capacitor Totem: 45-second cooldown; - I use this when there are a lot of mobs , a friendly shammy stun never hurt anyone. It is always appreciated, especially on big pulls.
  • o     Stone Bulwark Totem: Tier 1 talent with a 1-minute cooldown;
  • o     Tremor Totem: 1-minute cooldown;
  • o     Windwalk Totem: Tier 2 talent with a 1-minute cooldown. - I use this on Ko'Ragh when he casts his Expel Magic: Frost ability. Quickly liberates people from being slowed down.


Ancestral Swiftness – This talent gives your next nature spell an instant cast. It has a 90-second cd. Ancestral Swiftness also passively increases your haste and attack speed by 5%. This is perfect to cast on CD, o make sure to make a Weak Aura on it - I personally don't know how to create them so I use Stoove's Auras (Stoove's UNconstant Blog Link to Auras ). I like to use this spell with Healing Rain or Chain Heal after I cast Elemental Blast so that it can be a powerful instant cast when I'm in a tough spot or raid is taking heavy damage.

Rushing Streams – This is, in my opinion from what I have learned, the most powerful talent on this tier. It causes your  HST to heal two targets at once for 15% additional healing. This is why it is super important to use HST on cd, coupled with CotE on situations where healing is intensive.

Elemental Blast – If you struggle with mana, like I have with low ilvls, then you can take  Elemental Blast, especially on short fights with high damage. It increases spirit by +1000 for 8 sec, increasing also your mastery, haste, crit, and multistrike by +500 for 8 sec. SUPER AMAZING. Make this a weak aura, for sure!

High Tide – A passive ability that is very efficient. It empowers  Chain Heal to jump to 2 additional  Riptide-affected targets and to no longer lose power after each jump. Excellent in any situation where you make extensive use of Chain Heal, so when you have intense raid damage that comes in the form of spikes or short phases. Currently better than Cloud Burst Totem, and essentially more efficient due to the complexity of having to juggle HST and CBT CDs/usage. Just better overall...b/c in reality every encounter so far has found use for chain healing and riptide should be used pretty much all the time. So every chain heal will be powerful, especialllllllly when used with ascendance which causes restorative mists - all healing done is duplicated and distributed evenly between nearby friendlies.


Glyphs

MAJOR:
Healing Wave – I have this as default.
Healing Stream Totem - I have this as default.
Totemic Recall/Spirit Walkers Grace/Purify Spirit – I switch between these three depending on the encounter and what will be needed, but usually just have totemic recall on.

MINOR:
These are all aesthetic and not really required. You can choose whichever you want.
I have :
Spectral Wolf – changes the appearance of your Ghost Wolf form to a spectral wolf form.
Deluge- Changes the appearance of your chain heal spells from green to a blueish/watery form.
Elemental Familiars- This is a spell that lets you summon a random familiar of the fire, water, and earth elements.



Stat Priorities

Current stat priority for resto shamans is as follows:

Int > Spirit > Mastery > Haste > Multistrike=Crit Strike > Versatility.

These stat priorities are recommended, basically on every website detailing resto shaman guides.


Enchants

In WoD there are only 4 pieces of gear that can be enchanted.

Neck: Gift of Mastery gives  +75 to Mastery [breath of mastery is cheaper +40]

Cloak: Gift of Mastery gives  +100 to Mastery and 10% speed increase [breath of mastery is cheaper +100/ no speed increase]

Ring x 2: Gift of Mastery gives +50 to Mastery [breath of mastery is cheaper +30]

Weapon:  Mark of Shadowmoon that gives +500 to Spirit for 15 sec / or Mark of Bleeding Hollow that gives +500 to Mastery for 12 sec

Personally, I use ALL mastery, including my weapon enchant. Mastery, Mastery, Mastery!


Gems

For Resto Shamans, Mastery is the choice.

We should be using  Greater Mastery Taladite (+50) which is the better choice but more expensive these days. In case you can't afford it, use Mastery Taladite (+35)  which is the cheaper version. But have your sockets gemmed even if its the cheaper version. It is a gain either way.


Consumables

Draenic Mana Potion, which instantly restores you Mana, or Draenic Channeled Mana Potion, which restores your man over 10 seconds.

I personally use the Channeled Mana Potion while letting my healing team know I won’t be casting for about 10 seconds.

Also try to time it so that when you cast it you don’t get interrupted or there isn’t a lot of dmg output going on.



Check me out on Armory @ Mojofosho

Sites where I based my info from:
Icy-Veins: Resto Shaman
MMO-Champion, Shaman Forums
Life in Group 5 - Vixsin's Blog

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