Here's my raid's general opinion as to why: healers -_- and i beg to differ. while we can improve on healing, that was hardly the cause of our wipes...you can't just fix bad by masking it with druid overheals. just no. doesn't work that way.
Here's my general opinion as to why:
Our best attempt was 12%
1- Not enough DPS output. The numbers were realllllyy low. Healers were being taken down from grasping earth too late...or maybe they just decided to leave me there until the end b/c they hate me? who knows...but it wasn't fast enough.
2- Tanks not using their cooldowns enough or more efficiently. Granted we had someone who is not our regular tank, tanking - he was missing his use of shield wall prob 98% of the times.
3 - Healing - CDs could be set up more efficiently. There's always room for improvement in the department.
4- Placement - overall, placement in the room has a lot of room for improvement. Pretty much if we get our placement and sync right, that like 90% chance of success.
5- Awareness - get this, and we win.
Here are some blogs (not all encounters were recorded, my shit crashed and I forgot to turn it back on)
This is an encounter that requires a lot of movement, a lot of awareness, and a lot of sync between the team players. There's a lot going on all at the same time, back to back.
Remember Kologarn in Ulduar??? These encounters are essentially alike.
LUST: 30% - enters frenzy. needs to be killed ASAP.
crushing
ABILITIES:
Warped Armor - stacking debuff applied to tank. Reduces the target's movement speed by 15% & increases their Physical damage taken by 20% per stack. Requires tank to perform switches.
Stone Breath - a channeled ability that deals a moderate amount of raid-wide Physical damage every second. Needs melee players in his range to prevent this or else he wil lcast stone breath every 30 secs.
stone breath heffect |
Fists of Stone - deals a massive amount of Physical damage to his main target, which is split between that target and the nearest target to them within 15 yards.
Slam - deals a massive amount of Physical damage to the entire raid. The damage that this ability does is reduced the farther away the target is from Kromog.
Rippling Smash - A cone attack-like ability that Kromog regularly uses throughout the fight against random raid members. He will target a random player and cause a wave of rumbling earth to travel towards that player. If you're caught in it, you will most probably die. So, run out of this.
rippling smash effect |
Rune of Grasping Earth - Used regularly throughout the fight. He summons a large number of yellowish runes on the ground. After a few secs of being spawned, a hand will come up through each rune and grasp the player standing in it. This deals a very small amount of Nature damage to them every second.
- Only one player per rune can be grabbed by the hand. If there are multiple players on a rune, only one will be grabbed. The other will miss its rune and probably die when the boss causes Thundering Blows.
- The hands need to be killed. They will continue to hold their target in place and damage them until they are killed. (healers grasped need to be broken out ASAP).
- While players are being held by a Grasping Earth, they are immune to Physical damage and they cannot be knocked up.
rune of grasping earth effect |
Thundering Blows - Used shortly after using Rune of Grasping Earth. Causes massive amount of raid-wide Physical damage over 5 seconds, and will also be knocked up very high into the air, and they will take a lot of fall damage. This ability will effectively kill any players who are not held in place by a Grasping Earth throughout the entire cast of Thundering Blows.
Rune of Crushing Earth - 2 large stone hands on the floor of the room with a red rune in the middle. After a short amount of time, the two hands high five eachother causing a lot of dmg and stunning for 5 secs.
rune of crushing earth effect |
reverberations effect |
Shattered Earth Deals a moderate amount of Nature damage to 4 random players.
-----*-----*-----*-----
TANKS:
- To split the damage of Fists of Stone, stand on top of each other.
- Perform a tank switch to handle Warped Armor.
- Make sure to always be in melee range of Kromog, with the exception of Slam or Rune of Grasping Earth
- When these two happen, perform same mechanics as rest of raid. GTFO.
- After those happen, run back to melee range ASAP.
- Mitigate dmg
- Rotate your own cd's.
- use everything at your disposal.
Healers:
- Efficiently use your Cds for Slam and Stone Breath.
- Be prepared to heal incoming dmg from all abilities.
DPS:
- When Rune of Grasping Earth happens, begin DPSing the Grasping Earth hands, but do not kill them off until the boss finishes casting Thundering Blows.
/gg
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